The Wild Alternatives & ReviewsUsed by 74% Professionals

The Wild Reviews

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3.5

/5

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The Wild is a collaborative VR solution that allows architects, 3D modelers, engineers, and other professionals to work on projects together in a virtual environment. This technology can help reduce design time and save money by allowing teams to share designs easily and collaborate on tasks from anywhere in the world.

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Top Comments by G2
Positive Comments
  • Robert H.Enterprise(> 1000 emp.)
    Review
    5.0

    Real-time multi-user collaboration in VR, empowers our teams and clients to plan, review and refined a broad range of projects in a much more rapid fashion than traditional tools. Speeding up feedback and reviews, while also providing a greater sense of fidelity and true sense of scale and immersion are game changers both for our internal efforts, and for interactions with clients. The Wild allows us to speed up reviews with greater accuracy and even shortens sales cycles by providing full context and visibility without requiring participants to imagine or mentally extrapolate from traditional workflow artifacts. Our development efforts also see a huge boon to productivity thanks to the ability to leverage The Wild as an important tool for pre-visualization allowing us to zero in and get closer to the final results right out of the gate - much of the back and forth is eliminated very quickly, allowing even more time for true creativity to flourish. I have a long list of nice to have features, but here are a few key items that are not necessarily dislikes, but nice to haves: 1. Support for Valve Knuckle controllers would be great. 2. It would also be a huge addition to support HTML content (dynamic and static) as assets within The Wild and as an active portal/method for additional review materials to avoid switching contexts. 3. Similarly, it would be nice to see or allow for a designated shape to be placed and act as a view back through Headset cameras to see the real environment without requiring a switch in contexts/removing headset/putting back on. 4. At some point in the future, the ability to also leverage Editor mode from the 2D client view without a headset - even if it was perhaps a reduced functionality analog or a subset of the features available when truly immersed in VR with a headset. 5. Would be great to be able to create additional teams within an account without requiring support intervention. 6. Support for exporting a scene/space out to additional formats like DAE or USDZ (in addition to FBX) would be very valuable, as well as individual elements from the Assets/Collections, as I've found that would enable some additional workflows/efficiencies - and the ability to control this per user and role. I could provide a great deal of additional feature requests, functionality, etc.- but for the most part everything that currently exists is very useful - and where we have needed hand-holding and assistance the team at The Wild has always gone overboard in meeting our needs and discussing options and paths to accomplish our goals - incredibly helpful always. If I had to hone in on item I do dislike, is how some of the controls are used in VR - very effective use of the aspect of immersed interactivity with controllers in both hands, but the constant mode switching between the two - requires a bit of constant usage to really become second nature. If there were some refinements to possibly allow a bit of control or configuration on how these elements/tools are selected or used, perhaps might make them easier or provide a more direct route to overcome that learning curve. I'm also not a huge fan of the keyboard layout and controls for navigating in the 2D mode - I wish there was also a visual GUI element like some 3D apps like Blender and others that provide a visual shortcut for users to manipulate to control rotation/zoom/etc - in addition to the keyboard controls - even perhaps the ability to remap the existing keyboard based shortcuts would be helpful - the main issue though is for people not familiar with 3D controls/movements and allowing them to become proficient quickly without a learning curve, and I like to believe there may be some room for improvement there, even though I am sure the team has given this considerable thought. I just find that users in the "viewer" role using 2D have found it difficult to keep up sometimes or get acquainted. The ability to quickly share my vantage point, or drag someone along to a current point within a model or space would be useful. Speak with Nick, Gabe, Mischa, Emiley, Clay and others on their team - incredibly supportive, helpful, open-minded and generous in their support and guidance - fantastic team behind the efforts and product they have put together. They can answer pretty much any question or guide you down the right path. For me this is a huge differentiator between some of their competitors or other similar offerings in the same space . Having the right people, who stand behind and support their services and offerings is invaluable - and how transparent and available they have made themselves - atypical and to be celebrated.r Remote collaboration, speeding up workflows, providing a more direct and literal representation of physical objects, spaces and shapes and buy or sign off by stake holders in a much more rapid fashion. Creating secondary artifacts for marketing and other use cases beyond engineering. Rough mockups to represent a specific creative state or a jumping off point to be refined. Reinforcement of the need for proper planning and pre-visualization for a variety of types of projects, and the benefits those processes reap when accomplished successfully. Specifically for us we are able to show customers exact positioning, or approximated positioning against existing models or roughed out approximations. We can show variations quickly, and even allow the client or team members to feel empowerment and an active participant in the process, allowing them to have a more direct say and impact on a project - which is often very effective in moving a project along or keeping it moving. Hi Robert, thanks again for taking the time to think through the areas of improvement you wish to see in The Wild product. Hopefully we have come a long way in a year. If you ever want to connect you know how to reach us (me, Nick, Melissa). Thank you again for your review here on G2 and being so engaged in the product development.

  • Peter S.Industrial Design Lecturer
    Review
    5.0

    The Wild has hit the sweet spot creating platform for collaborative VR that is easy to use and very effective. They have been able to provide an effective and useful tool set without slowing down or complicating our workflow. We looked at other collaborative VR platforms but they all missed on ease of use, technical constraints, UX and willingness to engage and understand our needs. We recently used The Wild to gather feedback from end users (located in another city) to resolve come critical usability issues. The ability for them to see and move about the environment and for us to change the design based on their feedback in real time gave us high confidence all parties understood the problems and that the outcome would address their need. It will be a game-changer for how we operate as a team and engage with our clients. We have some issues with managing secure data for government projects and for including digital human mannequins. Having said that they have been very helpful, they have listened to our problems and either provided workarounds or identified how these are being addressed in the product development work. We have approached various companies that offer VR collaborative tools with our problems, none of them interested in really listening to us. The Wild listened, and we could see the tool evolve rapidly from a good tool to a great tool. We are impressed with the product, one of the important considerations is their willingness to listen and confidence they will continue to develop the software to meet our needs. It enables the design team to explore a wide range of ideas and concepts quickly and is also a powerful end user engagement tool. We have been able to operate on layout and design with our team spread over a number of sites. We can go quickly from idea, to CAD to VR enabling us to understand problems and develop solutions quickly and effectively. We have been able to engage our stakeholders, share ideas and gather feedback that enables us to make better, quicker design decisions. Our clients and user groups are located all over Australia, this tool cuts through the problems with video conferencing and provides the rich engagement necessary for our human centred design process.

  • Verified User in Architecture & PlanningMid-Market(51-1000 emp.)
    Review
    4.5

    For us, it is helpful to be able to inhabit the digital spaces, especially now that we are primarily working remotely. The AR component offers functionalities that we cannot get from Enscape or other rendering engines. Digital commenting, markups and real-time changes are even more important now that we are remote. I like that you can have multiple people inhabiting a space with varying skill levels - not everyone needs to be a confident operator with a VR headset. Since we do so much client-facing work, it's just not realistic to expect that they all will have the same comfort levels or tech-savvy that we will. Having never used AR before, there is a bit of a learning curve, and I feel like things aren't super intuitive (for me). With that said, it seems like I will get the hang of it over time, but perhaps there could be more guiding instructions for beginner users? I also wish that you could see who is on your team - before I became a Team Admin I was not able to find the list of members in the desktop app. The Wild offers capabilities beyond that of Enscape and rendering engines, because you have the added layer of virtual collaboration and markups. As mentioned above, it helps us inhabit digital spaces. This is helpful because many clients don't have drawing literacy - they haven't spent years looking at floor plans and therefore don't totally understand what they are signing off on. For us, we are more confident in feedback when we know the client has been "inside" the space and really understood it from an experiential perspective. In addition, being able to add a markup or comment in real-time is great because it feels natural - with Enscape or other rendering platforms it always feels a little clumsy trying to document feedback and bring it back to the model. We really appreciate your review here on G2! Love hearing how you are utilizing The Wildboth AR and VRin your remote work and collaboration with others. Good feedback on the need for more training for beginners. You can always reach out to our support team at support@thewild.com for some additional training.

Negative Comments
  • Robert H.Enterprise(> 1000 emp.)
    Review
    5.0

    Real-time multi-user collaboration in VR, empowers our teams and clients to plan, review and refined a broad range of projects in a much more rapid fashion than traditional tools. Speeding up feedback and reviews, while also providing a greater sense of fidelity and true sense of scale and immersion are game changers both for our internal efforts, and for interactions with clients. The Wild allows us to speed up reviews with greater accuracy and even shortens sales cycles by providing full context and visibility without requiring participants to imagine or mentally extrapolate from traditional workflow artifacts. Our development efforts also see a huge boon to productivity thanks to the ability to leverage The Wild as an important tool for pre-visualization allowing us to zero in and get closer to the final results right out of the gate - much of the back and forth is eliminated very quickly, allowing even more time for true creativity to flourish. I have a long list of nice to have features, but here are a few key items that are not necessarily dislikes, but nice to haves: 1. Support for Valve Knuckle controllers would be great. 2. It would also be a huge addition to support HTML content (dynamic and static) as assets within The Wild and as an active portal/method for additional review materials to avoid switching contexts. 3. Similarly, it would be nice to see or allow for a designated shape to be placed and act as a view back through Headset cameras to see the real environment without requiring a switch in contexts/removing headset/putting back on. 4. At some point in the future, the ability to also leverage Editor mode from the 2D client view without a headset - even if it was perhaps a reduced functionality analog or a subset of the features available when truly immersed in VR with a headset. 5. Would be great to be able to create additional teams within an account without requiring support intervention. 6. Support for exporting a scene/space out to additional formats like DAE or USDZ (in addition to FBX) would be very valuable, as well as individual elements from the Assets/Collections, as I've found that would enable some additional workflows/efficiencies - and the ability to control this per user and role. I could provide a great deal of additional feature requests, functionality, etc.- but for the most part everything that currently exists is very useful - and where we have needed hand-holding and assistance the team at The Wild has always gone overboard in meeting our needs and discussing options and paths to accomplish our goals - incredibly helpful always. If I had to hone in on item I do dislike, is how some of the controls are used in VR - very effective use of the aspect of immersed interactivity with controllers in both hands, but the constant mode switching between the two - requires a bit of constant usage to really become second nature. If there were some refinements to possibly allow a bit of control or configuration on how these elements/tools are selected or used, perhaps might make them easier or provide a more direct route to overcome that learning curve. I'm also not a huge fan of the keyboard layout and controls for navigating in the 2D mode - I wish there was also a visual GUI element like some 3D apps like Blender and others that provide a visual shortcut for users to manipulate to control rotation/zoom/etc - in addition to the keyboard controls - even perhaps the ability to remap the existing keyboard based shortcuts would be helpful - the main issue though is for people not familiar with 3D controls/movements and allowing them to become proficient quickly without a learning curve, and I like to believe there may be some room for improvement there, even though I am sure the team has given this considerable thought. I just find that users in the "viewer" role using 2D have found it difficult to keep up sometimes or get acquainted. The ability to quickly share my vantage point, or drag someone along to a current point within a model or space would be useful. Speak with Nick, Gabe, Mischa, Emiley, Clay and others on their team - incredibly supportive, helpful, open-minded and generous in their support and guidance - fantastic team behind the efforts and product they have put together. They can answer pretty much any question or guide you down the right path. For me this is a huge differentiator between some of their competitors or other similar offerings in the same space . Having the right people, who stand behind and support their services and offerings is invaluable - and how transparent and available they have made themselves - atypical and to be celebrated.r Remote collaboration, speeding up workflows, providing a more direct and literal representation of physical objects, spaces and shapes and buy or sign off by stake holders in a much more rapid fashion. Creating secondary artifacts for marketing and other use cases beyond engineering. Rough mockups to represent a specific creative state or a jumping off point to be refined. Reinforcement of the need for proper planning and pre-visualization for a variety of types of projects, and the benefits those processes reap when accomplished successfully. Specifically for us we are able to show customers exact positioning, or approximated positioning against existing models or roughed out approximations. We can show variations quickly, and even allow the client or team members to feel empowerment and an active participant in the process, allowing them to have a more direct say and impact on a project - which is often very effective in moving a project along or keeping it moving. Hi Robert, thanks again for taking the time to think through the areas of improvement you wish to see in The Wild product. Hopefully we have come a long way in a year. If you ever want to connect you know how to reach us (me, Nick, Melissa). Thank you again for your review here on G2 and being so engaged in the product development.

  • Verified User in Architecture & PlanningMid-Market(51-1000 emp.)
    Review
    4.5

    For us, it is helpful to be able to inhabit the digital spaces, especially now that we are primarily working remotely. The AR component offers functionalities that we cannot get from Enscape or other rendering engines. Digital commenting, markups and real-time changes are even more important now that we are remote. I like that you can have multiple people inhabiting a space with varying skill levels - not everyone needs to be a confident operator with a VR headset. Since we do so much client-facing work, it's just not realistic to expect that they all will have the same comfort levels or tech-savvy that we will. Having never used AR before, there is a bit of a learning curve, and I feel like things aren't super intuitive (for me). With that said, it seems like I will get the hang of it over time, but perhaps there could be more guiding instructions for beginner users? I also wish that you could see who is on your team - before I became a Team Admin I was not able to find the list of members in the desktop app. The Wild offers capabilities beyond that of Enscape and rendering engines, because you have the added layer of virtual collaboration and markups. As mentioned above, it helps us inhabit digital spaces. This is helpful because many clients don't have drawing literacy - they haven't spent years looking at floor plans and therefore don't totally understand what they are signing off on. For us, we are more confident in feedback when we know the client has been "inside" the space and really understood it from an experiential perspective. In addition, being able to add a markup or comment in real-time is great because it feels natural - with Enscape or other rendering platforms it always feels a little clumsy trying to document feedback and bring it back to the model. We really appreciate your review here on G2! Love hearing how you are utilizing The Wildboth AR and VRin your remote work and collaboration with others. Good feedback on the need for more training for beginners. You can always reach out to our support team at support@thewild.com for some additional training.

  • Kristina W.Mid-Market(51-1000 emp.)
    Review
    5.0

    The Wild has been a great solution for us as we learn how best to communicate our designs to clients, and collaborate together in one model. The multi-person environment is key; the avatars are well designed so we can focus on the project at hand. This, plus the ability to move objects around and interact with the model in the virtual environment is what sets this apart from many other similar solutions. The Wild's team is always there to help and they truly listen to their customers' feedback. We have loved working in The Wild and look forward to increasing our use over the years. The interface can be a bit confusing for those that are not as savvy with navigation in a virtual environment, but The Wild's development team is continuously updating their product and always listening to their customers. It has improved greatly even since we first purchased the product. We use it for communicating design and collaborating on design options. Meeting in a virtual environment with a 3D model allows all attendees to be on a level playing field and experience the design the same way. Many thanks Kristina for your review of The Wild here on G2! I know we've been in touch with you over this year and hope you and your team are doing well as things get "back to normal" in our offices. We are happy to hear your thoughts on our product development and always appreciate your input.